Search found 139 matches
- April 22nd, 2018, 10:48 am
- Forum: Everything
- Topic: My exam project
- Replies: 3
- Views: 1923
Re: My exam project
Did you changed the username to "Hamnedalen"?
- April 19th, 2018, 3:42 pm
- Forum: Everything
- Topic: My exam project
- Replies: 3
- Views: 1923
My exam project
Hey everyone! Now it was quite a while since i showed myself in here, but i have not forgotten everyone :) I have spent alot of time on my last exam project, and today i finished it and sent it in for revision to my school before i have an presentation about it. But i also wanna show it for all of y...
- December 15th, 2017, 7:26 pm
- Forum: Everything
- Topic: Help with decision of engine unreal/unity
- Replies: 3
- Views: 2287
Help with decision of engine unreal/unity
Hey guys! i have an idea of an game, and i have thought/evolved the ideas, gameplay of this project for maby the last 6 months. I have started to do some programming of the game in an simple console application just to get my programming going. Now i have gotten the idea of using an engine to get th...
- July 9th, 2017, 4:25 am
- Forum: Everything
- Topic: Supporting Planet Chili
- Replies: 5
- Views: 2368
- April 1st, 2017, 10:26 am
- Forum: Everything
- Topic: Fooling around in directx11 template
- Replies: 6
- Views: 2549
Re: Fooling around in directx11 template
Don't you think i got it to work 15 min after i put up my last post. Feels good and motivation when i got it to work. :) now i will try to change and add an function that change the color of an specified vertices. Wanna be able to change color of the corners individuell. thanks for the help albinopapa
- April 1st, 2017, 12:29 am
- Forum: Everything
- Topic: Fooling around in directx11 template
- Replies: 6
- Views: 2549
Re: Fooling around in directx11 template
I have no problem understanding your explanation, but i can't figure out how to implement it in the project... tries to add an float4 in the vertexshaderinput struct, but this gives me errors, i also tries to add it in the struct for pixelshaderinput, but it dosn't help, so i can't change my output....
- March 31st, 2017, 10:06 am
- Forum: Everything
- Topic: Fooling around in directx11 template
- Replies: 6
- Views: 2549
Fooling around in directx11 template
Hey Everyone! Now it is a while since i showed myself on the forum. I read it everyday and i enjoy all topics that appears. Now i got an problem as well. I have taken the step to create an new app with the windows DirectX 11 template. It gives you an app with some fps text and an cube rotating on th...
- October 6th, 2016, 4:19 am
- Forum: Everything
- Topic: cool challange on website
- Replies: 8
- Views: 3399
Re: cool challange on website
I tried the ship Challenge and darn, it reminds alot of the battle game chili created, their we where allowed to create the ai
- September 20th, 2016, 8:19 am
- Forum: Everything
- Topic: Game Rates , Spawn ,fire ,drop ,etc
- Replies: 14
- Views: 6146
Re: Game Rates , Spawn ,fire ,drop ,etc
I have created this "chance" function in a game i am working on. dunno if it might be useful for you. i created this Before chili introduced the other way to use a random funcktion. bool Chances(float procent) { float x = procent / 100; int random = (1 / x); if (rand() % random == 0) return true; re...
- July 27th, 2016, 8:36 pm
- Forum: Everything
- Topic: Sneak Peek at the Beginner Reboot
- Replies: 8
- Views: 3372
Re: Sneak Peek at the Beginner Reboot
Hey Have to say that it feels awesome to see the new reboot series, so many memories came back. from the good old Days, have been a member here for along time now :D Was playing around with the framework and the pixel function and did a Square with 2 for loops and made it follow the mouse cords... w...