Search found 21 matches
- November 21st, 2017, 8:10 pm
- Forum: Everything
- Topic: Making the 3D Fundamentals framework cross-platform
- Replies: 6
- Views: 2450
Re: Making the 3D Fundamentals framework cross-platform
Okay so what you are basically saying is that if I manage to get a window handled by lets say SFML, all the rest of the framework should be pretty much good to go?
- November 21st, 2017, 4:53 pm
- Forum: Everything
- Topic: Making the 3D Fundamentals framework cross-platform
- Replies: 6
- Views: 2450
Re: Making the 3D Fundamentals framework cross-platform
Is it something you plan on doing / would be willing to do for the series? I don't have enough space on my MacBook Pro to run Bootcamp.
- November 21st, 2017, 2:30 am
- Forum: Everything
- Topic: Making the 3D Fundamentals framework cross-platform
- Replies: 6
- Views: 2450
Making the 3D Fundamentals framework cross-platform
Hi,
I know many programmers prefer Windows for programming, but is there some easy way to make this run on Mac?
I don't know how difficult would this be to use with Metal and if there is any easy way to port it.
I know many programmers prefer Windows for programming, but is there some easy way to make this run on Mac?
I don't know how difficult would this be to use with Metal and if there is any easy way to port it.
- March 1st, 2017, 9:33 pm
- Forum: Everything
- Topic: I heard you plan on doing a Minesweeper...
- Replies: 5
- Views: 2200
Re: I heard you plan on doing a Minesweeper...
Hi guys, thank you for showing interest! Yeah, I didn't assume someone would be using a different layout, sorry. I love doing simple programs in console ( I also did a Snake clone purely in console, similar to this, but the refresh rate of console is terrible and it flickers a lot, I am afraid someo...
- February 25th, 2017, 8:30 pm
- Forum: Everything
- Topic: I heard you plan on doing a Minesweeper...
- Replies: 5
- Views: 2200
I heard you plan on doing a Minesweeper...
I have just finished my attempt on making a Minesweeper clone. I tried to do it the object-oriented way and in console. I am very curious to see what do you think!
https://github.com/TheTask/MineSweeperClone
https://github.com/TheTask/MineSweeperClone
- August 25th, 2015, 7:46 pm
- Forum: Everything
- Topic: Sudoku OOP problem
- Replies: 5
- Views: 2350
Re: Sudoku OOP problem
Allright, figured it out. I got rid of whole Tools class, instead make just a namespace Tools. Now it is working properly. But still, thank you for you time and advice.
- August 25th, 2015, 7:14 pm
- Forum: Everything
- Topic: Sudoku OOP problem
- Replies: 5
- Views: 2350
Re: Sudoku OOP problem
Also, check for circular references, where one file references another and that file refers back to the other file. For instance, you may have tool.h included in game.h then have game.h included in tool.h. Doesn't even have to be directly inlcuded, but included in one of the other included files. Y...
- August 25th, 2015, 2:18 am
- Forum: Everything
- Topic: Sudoku OOP problem
- Replies: 5
- Views: 2350
Sudoku OOP problem
Hello guys, I started to work on basic Sudoku program. But I wanted it to be written in OOP style for me to practise. When I got all functions in one class, it run smoothly. But when I moved some of the functions into another class, these 3 meaningless pair errors showed up and I am desperate: 1>---...
- May 13th, 2015, 6:49 pm
- Forum: Everything
- Topic: Thrust wall collision bug
- Replies: 7
- Views: 2907
Re: Thrust wall collision bug
@superstar1998: I just wanted to point this out, but thank you for your explanation.
- May 3rd, 2015, 8:29 am
- Forum: Everything
- Topic: Thrust wall collision bug
- Replies: 7
- Views: 2907
Thrust wall collision bug
If you keep accelerating through the wall, you will eventually pass through it. Video: https://www.youtube.com/watch?v=78N5qbIjBp4
( I also opened an issue on Github, but think you read forum stuff more often )
( I also opened an issue on Github, but think you read forum stuff more often )