Search found 21 matches

by TheTask1337
November 21st, 2017, 8:10 pm
Forum: Everything
Topic: Making the 3D Fundamentals framework cross-platform
Replies: 6
Views: 2450

Re: Making the 3D Fundamentals framework cross-platform

Okay so what you are basically saying is that if I manage to get a window handled by lets say SFML, all the rest of the framework should be pretty much good to go?
by TheTask1337
November 21st, 2017, 4:53 pm
Forum: Everything
Topic: Making the 3D Fundamentals framework cross-platform
Replies: 6
Views: 2450

Re: Making the 3D Fundamentals framework cross-platform

Is it something you plan on doing / would be willing to do for the series? I don't have enough space on my MacBook Pro to run Bootcamp. :cry:
by TheTask1337
November 21st, 2017, 2:30 am
Forum: Everything
Topic: Making the 3D Fundamentals framework cross-platform
Replies: 6
Views: 2450

Making the 3D Fundamentals framework cross-platform

Hi,
I know many programmers prefer Windows for programming, but is there some easy way to make this run on Mac?
I don't know how difficult would this be to use with Metal and if there is any easy way to port it.
by TheTask1337
March 1st, 2017, 9:33 pm
Forum: Everything
Topic: I heard you plan on doing a Minesweeper...
Replies: 5
Views: 2200

Re: I heard you plan on doing a Minesweeper...

Hi guys, thank you for showing interest! Yeah, I didn't assume someone would be using a different layout, sorry. I love doing simple programs in console ( I also did a Snake clone purely in console, similar to this, but the refresh rate of console is terrible and it flickers a lot, I am afraid someo...
by TheTask1337
February 25th, 2017, 8:30 pm
Forum: Everything
Topic: I heard you plan on doing a Minesweeper...
Replies: 5
Views: 2200

I heard you plan on doing a Minesweeper...

I have just finished my attempt on making a Minesweeper clone. I tried to do it the object-oriented way and in console. I am very curious to see what do you think!


https://github.com/TheTask/MineSweeperClone
by TheTask1337
August 25th, 2015, 7:46 pm
Forum: Everything
Topic: Sudoku OOP problem
Replies: 5
Views: 2350

Re: Sudoku OOP problem

Allright, figured it out. I got rid of whole Tools class, instead make just a namespace Tools. Now it is working properly. But still, thank you for you time and advice.
by TheTask1337
August 25th, 2015, 7:14 pm
Forum: Everything
Topic: Sudoku OOP problem
Replies: 5
Views: 2350

Re: Sudoku OOP problem

Also, check for circular references, where one file references another and that file refers back to the other file. For instance, you may have tool.h included in game.h then have game.h included in tool.h. Doesn't even have to be directly inlcuded, but included in one of the other included files. Y...
by TheTask1337
August 25th, 2015, 2:18 am
Forum: Everything
Topic: Sudoku OOP problem
Replies: 5
Views: 2350

Sudoku OOP problem

Hello guys, I started to work on basic Sudoku program. But I wanted it to be written in OOP style for me to practise. When I got all functions in one class, it run smoothly. But when I moved some of the functions into another class, these 3 meaningless pair errors showed up and I am desperate: 1>---...
by TheTask1337
May 13th, 2015, 6:49 pm
Forum: Everything
Topic: Thrust wall collision bug
Replies: 7
Views: 2907

Re: Thrust wall collision bug

@superstar1998: I just wanted to point this out, but thank you for your explanation.
by TheTask1337
May 3rd, 2015, 8:29 am
Forum: Everything
Topic: Thrust wall collision bug
Replies: 7
Views: 2907

Thrust wall collision bug

If you keep accelerating through the wall, you will eventually pass through it. Video: https://www.youtube.com/watch?v=78N5qbIjBp4

( I also opened an issue on Github, but think you read forum stuff more often )