Oh ok, yeah I think I figured most of it out now, except for the transition part.
Here is what I was able to get, I tried debugging it but couldn't figure out what's wrong.
Also Idk what you mean by taking a Menu*&
Search found 10 matches
- November 4th, 2014, 9:03 pm
- Forum: Everything
- Topic: At Intermediate Lesson 15...
- Replies: 12
- Views: 4912
- November 2nd, 2014, 1:11 pm
- Forum: Everything
- Topic: At Intermediate Lesson 15...
- Replies: 12
- Views: 4912
Re: At Intermediate Lesson 15...
Ok here you go!
- November 1st, 2014, 7:13 pm
- Forum: Everything
- Topic: At Intermediate Lesson 15...
- Replies: 12
- Views: 4912
Re: At Intermediate Lesson 15...
Honestly Idk about const void, I dont understand it too well. #pragma once #include "D3DGraphics.h" class MainMenu; class Menu { public: Menu() { LoadFont( &font,surface,"Fonts\\Fixedsys16x28.bmp",16,28,32 ); } void Draw( D3DGraphics &gfx ) { gfx.DrawString("PONG",368,100,&font,D3DCOLOR_XRGB(255,255...
- October 31st, 2014, 8:18 pm
- Forum: Everything
- Topic: At Intermediate Lesson 15...
- Replies: 12
- Views: 4912
Re: At Intermediate Lesson 15...
Wow, appreciate the post! I'll definitely try to implement that as soon as I have some free time. This is what I was trying on my own, but I got stuck and am a little confused. I created 2 classes, and what I am trying to implement atm is that first the Menu class will show up and then after a certa...
- October 28th, 2014, 2:58 pm
- Forum: Everything
- Topic: At Intermediate Lesson 15...
- Replies: 12
- Views: 4912
At Intermediate Lesson 15...
So I;ve been going through these tutorials and they are great! However, recently especially with the last few I've watched I'm not so sure I could implement these things on my own. Like polymorphism type of stuff and so I am wondering if I should take a break from the videos and try creating some st...
- October 4th, 2014, 4:46 pm
- Forum: Everything
- Topic: Lesson 20 sprite bitmap function working improperly
- Replies: 1
- Views: 1257
Lesson 20 sprite bitmap function working improperly
Ok so the bitmap function shows it in the correct orientation, but the image is getting split at certain points. Not seeing anything wrong with the code, but take a quick look and let me know
THanks!
THanks!
- October 4th, 2014, 1:17 pm
- Forum: Everything
- Topic: Lesson 19 Pooface program crash
- Replies: 6
- Views: 2710
Re: Lesson 19 Pooface program crash
Oh ok thats interesting, so some type of file corruption.. Thanks!
- October 3rd, 2014, 9:11 am
- Forum: Everything
- Topic: Lesson 19 Pooface program crash
- Replies: 6
- Views: 2710
Re: Lesson 19 Pooface program crash
oh haha sorry about that, ok I uploaded it correctly now
- October 2nd, 2014, 11:46 pm
- Forum: Everything
- Topic: Lesson 19 Pooface program crash
- Replies: 6
- Views: 2710
Re: Lesson 19 Pooface program crash
Ok well here is my game.cpp file but the code afaik is the same as the one from the video in Lesson 19
- October 2nd, 2014, 11:33 am
- Forum: Everything
- Topic: Lesson 19 Pooface program crash
- Replies: 6
- Views: 2710
Lesson 19 Pooface program crash
Hey guys I'm loving this tutorial series, thanks a lot, my interest in coding is skyrocketing when its taught in this manner. Anyways here's my problem: When I run in release mode without debug, the program crashes and closes in the beginning of the game if I collide the face with a poo. In release ...