Search found 399 matches

by viruskiller
October 16th, 2016, 9:17 pm
Forum: Everything
Topic: for those who wonder why we have to use const wherever we ca
Replies: 5
Views: 2341

Re: for those who wonder why we have to use const wherever w

Ha, I've been watching most of those CppCon videos this year. I've actually started using the IIFE on some things, sometimes it doesn't make sense to use, but it's been interesting to use. Unfortunately, in DEBUG mode, it's harder to tell if you are getting those optimizations. i think he mentioned...
by viruskiller
October 16th, 2016, 9:50 am
Forum: Everything
Topic: for those who wonder why we have to use const wherever we ca
Replies: 5
Views: 2341

for those who wonder why we have to use const wherever we ca

just watch this video and you will see why.
https://www.youtube.com/watch?v=zBkNBP00wJE
there are some other col stuff you can learn from this video, but if you just want the reason to use const click here https://youtu.be/zBkNBP00wJE?t=1455
by viruskiller
July 6th, 2016, 3:30 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

Thanks! , and yes it feels good!thinking to restart on that Tetris inside minecraft project i wanted to do before:D, although first i'ma keep watching the series and make a working computer inside logisim to get the hang of it:).
by viruskiller
July 5th, 2016, 6:34 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

BCD Logic.zip AAAAAND !!!(Drumrolls) TADA!! it's done!, took a bit of reading the wikipedia, and the link Chili provided, combine the two and i got a working display for any(Unsigned) 8 bit value:D the same principle apply for higher values, all you have to do is add a new block for every new bit a...
by viruskiller
July 5th, 2016, 5:08 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

that seems like a good way to do it, so good in fact it doesn't even need a shift register or a clock signal:D .
if i think of it this was the process i thought of in the first place, just couldn't put it in practice, guess i choose the wrong pieces for it:)
by viruskiller
July 4th, 2016, 7:46 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

well as you might have figured it out already I'm trying to fiddle with the clock signal because i can't think of a way to do it in 1 clock signal:), well at least what i need to do in 1 clock signal is to add 3 to the 4 bites shifted if they're combined value is higher than 4,i think it is possible...
by viruskiller
July 4th, 2016, 3:27 am
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

i was going with the second way and it is damn hard, almost like making it's own little brain to push out the bcd numbers:/,i need to learn more how logisim parts work, and flipflops in particular,what i need is some kind of clock propagation, like depending on a condition the clock signal should ta...
by viruskiller
July 3rd, 2016, 12:51 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

any1 got any idea on how to go about making a binary to decimal 7 segment display? i think it involves binary counters, but not sure on how to do it:/ EDIT:oh man this is hard:D ,reading right now on wikipedia about the double-dabble technique that involves bit shifting and adding 3 to numbers above...
by viruskiller
July 2nd, 2016, 8:01 pm
Forum: Everything
Topic: Logisim Circuits
Replies: 19
Views: 14110

Re: Logisim Circuits

man this series is awesome:D! A few years back i tried to make a CPU in minecraft myself, but always got stuck on how to put all the pieces together. Like i knew how to make decoders, ram,adder,shift registers and other stuff, but never wrapped my head around how to link them all together and then b...
by viruskiller
August 24th, 2015, 10:37 am
Forum: Everything
Topic: visual studio 2015 express warning!
Replies: 11
Views: 5008

Re: visual studio 2015 express warning!

thanks a lot for pointing me in the right direction chili:D, i think i found a page that could help me convert to direct x11.x from plain direct x 11.0
http://blogs.msdn.com/b/chuckw/archive/ ... -d3dx.aspx