Search found 12 matches
- December 22nd, 2014, 8:57 am
- Forum: Everything
- Topic: 2D Gravity Simulator
- Replies: 2
- Views: 1640
Re: 2D Gravity Simulator
What are the requirements for someone to be able to run this program other than Microsoft Visual C++ 2013 Redistributable ?
- December 22nd, 2014, 12:20 am
- Forum: Everything
- Topic: 2D Gravity Simulator
- Replies: 2
- Views: 1640
2D Gravity Simulator
I've been working on this project for a couple weeks now and it's finally done so I wanted to share it with you guys. How to use it: There are 2 states: the Editor and the Simulation itself; While in the Editor mode you can create new particles using "c". You can give the particle a size, a location...
- December 18th, 2014, 5:34 pm
- Forum: Everything
- Topic: Release problem ( SOLVED )
- Replies: 4
- Views: 2112
Re: Release problem ( SOLVED )
One more question: is there something I can do to hide the bmp files i am using? I don't want the user to be able to see them.
- December 18th, 2014, 9:13 am
- Forum: Everything
- Topic: Release problem ( SOLVED )
- Replies: 4
- Views: 2112
Re: Release problem
Thanks, I did not know that. Once the project is done i will post it with some instructions
- December 17th, 2014, 11:10 pm
- Forum: Everything
- Topic: Release problem ( SOLVED )
- Replies: 4
- Views: 2112
Release problem ( SOLVED )
Hi guys. This is kind of a strange situation i got here. This project here, "Gravity Simulator", has no problem whatsoever building and running in debug mode or not. But when i try to open the release or debug executable the program triggers an assertion and i can't figure why because it works like ...
- December 14th, 2014, 7:26 pm
- Forum: Everything
- Topic: Linking error
- Replies: 3
- Views: 1941
Re: Linking error
Thanks albino. That was a rookie mistake
- December 13th, 2014, 11:08 pm
- Forum: Everything
- Topic: Linking error
- Replies: 3
- Views: 1941
Linking error
I just added font to my project ( from the beginner series ) and this line is giving me a linking error: gfx.LoadFont(&consolas, fontSurf, "Consolas13x24.bmp", 13, 24, 32); If you comment it you can see everything works as intended(without the font ofc). You can find it in the Game.cpp file. I've be...
- November 7th, 2014, 6:29 pm
- Forum: Everything
- Topic: Intermediate 15 problem
- Replies: 9
- Views: 3517
Re: Intermediate 15 problem
Problem is in BiSurfaceSequence, you declare left before right, then in Constructor you try defining right before left. Needs to be protected: SurfaceSequence* rightSeq; SurfaceSequence* leftSeq; BiDirection dir; Sounds like you might be declering objects in the wrong order, I'm no debugging master...
- November 2nd, 2014, 8:10 pm
- Forum: Everything
- Topic: Intermediate 15 problem
- Replies: 9
- Views: 3517
Re: Intermediate 15 problem
Copying the assets folder to a fresh framework ( and including the files in the project ofc ) did not work.
- November 2nd, 2014, 1:01 pm
- Forum: Everything
- Topic: Intermediate 15 problem
- Replies: 9
- Views: 3517
Intermediate 15 problem
Sorry to be bothering you guys again. I've hit another brick wall in intermediate lesson 15. The problem is that whenever the function CloneMirrored() is called an unhandled exception appears. SurfaceSequence* CloneMirrored() const { Surface** mSurfaces = new Surface*[ nSurfaces ]; for( int i = 0; i...