Search found 114 matches

by npissoawsome
December 2nd, 2012, 7:07 am
Forum: Everything
Topic: What library in c++ runtime
Replies: 7
Views: 2902

Re: What library in c++ runtime

If you're building with VS2012, you're going to need the microsoft 2012 redist, quite google will give the the link....
by npissoawsome
November 29th, 2012, 3:31 am
Forum: Everything
Topic: Shaders
Replies: 5
Views: 2856

Re: Shaders

You need to use HLSL (high level shader language, looks a lot like C) to do shaders in D3D. There are an asston of tutorials on the web and undoubtedly on youtube as well. Alright thanks a bunch man, rastertek had a tutorial on them, and I ended up just scrapping everything I have. I'm starting aga...
by npissoawsome
November 23rd, 2012, 2:58 am
Forum: Everything
Topic: Why Do These Guys Have A Problem With My Code?
Replies: 6
Views: 2768

Re: Why Do These Guys Have A Problem With My Code?

void main() is C++, it's 100% C++ lol.

But yeah as Lux said, he probably is being a bitch and wants you to use
int main(int argc, char* args[])
by npissoawsome
November 21st, 2012, 4:04 am
Forum: Everything
Topic: Shaders
Replies: 5
Views: 2856

Shaders

Hey Chilli, I think it was you that mentioned shaders and alpha blending or something, but I'm looking for a way to write code for my graphics card without using something like Cuda C, just because it's only supported by nvidia graphics cards. If you could just tell me what I would use to do this, I...
by npissoawsome
November 20th, 2012, 3:13 am
Forum: Everything
Topic: fatal error C1033
Replies: 10
Views: 5029

Re: fatal error C1033

"------ Build started: Project: Chili DirectX Framework, Configuration: Debug Win32 ------"

You're building in 32 bit mode, so it supporting 64 bit won't make a difference..
by npissoawsome
November 1st, 2012, 2:20 pm
Forum: Everything
Topic: PLS HELP me with Visual c++
Replies: 4
Views: 2421

Re: PLS HELP me with Visual c++

Build in debug mode, you'll get a bit more help
by npissoawsome
October 30th, 2012, 12:27 am
Forum: Everything
Topic: Network test
Replies: 75
Views: 25927

Re: Network test

it's quite simple, here's a quick explanation. On both the client and the server, you're going to need the same struct, with the same data int it. Than when you send the data, all you have to do is typecast the struct object to a char* and then make the size of it, the size of the struct. I have som...
by npissoawsome
October 28th, 2012, 9:33 pm
Forum: Everything
Topic: Problem with constructor
Replies: 4
Views: 2293

Re: Problem with constructor

I got this problem now when I`m on lesson 8 from the beginner tutorials. So I do everything correctly and on the last step( Draw the game over thing) when I try to build the solution I get this error: 1>..\Assets\Game.cpp(24): error C2533: 'Game::{ctor}' : constructors not allowed a return type Her...
by npissoawsome
October 28th, 2012, 9:24 pm
Forum: Everything
Topic: Thanks Chilli :)
Replies: 9
Views: 3580

Re: Thanks Chilli :)

you're kidding right?
by npissoawsome
October 28th, 2012, 9:21 pm
Forum: Everything
Topic: Network test
Replies: 75
Views: 25927

Re: Network test

What I did is divide the "package" into pre-defined bits, coding vise.... So that for example the first 3 characters of the package are the X position, next 3 numbers the Y position. Then when the client gets these values I use string to int function to convert the char string into an int, I think ...