Search found 20 matches

by MagicFlyingGoat
July 29th, 2014, 9:49 am
Forum: Everything
Topic: Lesson 20 drawn image is off
Replies: 9
Views: 3949

Re: Lesson 20 drawn image is off

Not quite sure, can you post some code so we can have a look? Follow the http://www.planetchili.net/forum/viewtopic.php?f=3&t=2 post by chili for instructions on how to post your code :D
by MagicFlyingGoat
July 29th, 2014, 9:11 am
Forum: Everything
Topic: can anybody get these to work?
Replies: 0
Views: 4464

can anybody get these to work?

So i'm following a series of c++ game tutorials i found on a university website that go from basics to graphics to physics engines and AI and im really interested in them. I just got up to the graphics section (OpenGL) and i can run the tutorials but they don't seem to render anything to the screen,...
by MagicFlyingGoat
July 27th, 2014, 5:22 am
Forum: Everything
Topic: Garbage Value?
Replies: 5
Views: 2552

Re: Garbage Value?

Ah well i didn't know that, thanks for the help guys :D
by MagicFlyingGoat
July 27th, 2014, 12:12 am
Forum: Everything
Topic: Garbage Value?
Replies: 5
Views: 2552

Re: Garbage Value?

Haha i also laughed at the last one, i picked it up just after i posted this haha. But is the first one really an error? because i constructed them in the right order so i didn't think it would make a difference. and for the 2nd error i meant the 2nd one haha, now i see why i was getting weird value...
by MagicFlyingGoat
July 26th, 2014, 1:23 pm
Forum: Everything
Topic: Garbage Value?
Replies: 5
Views: 2552

Garbage Value?

Well i'm currently trying to my own sort of framework so that i can make the platformer (i haven't yet watched the tutorials, i want to try by myself first). I did a bit of googling on collisions as i found that bounding box collisions on every entity is very slow and wanted to speed it up abit. I a...
by MagicFlyingGoat
July 17th, 2014, 10:52 pm
Forum: Everything
Topic: Cool Idea - Implementation?
Replies: 10
Views: 5055

Re: Cool Idea - Implementation?

The only slight problem i have with that code is that you use an array to access the linked list umm, i never used an array there o.O, tis just pointers :p whoops, i'm stupid haha. Always confused by double pointers, but i get it now. Interesting idea, it's always fun to think of ways to speed thin...
by MagicFlyingGoat
July 17th, 2014, 10:42 pm
Forum: Everything
Topic: Compiling problem lesson 8
Replies: 4
Views: 2371

Re: Compiling problem lesson 8

Someone correct me if im wrong but i believe that this problem occurs when you haven't downloaded the directX SDK. Have you got the directX SDK on your other computer?
by MagicFlyingGoat
July 17th, 2014, 6:29 am
Forum: Everything
Topic: Cool Idea - Implementation?
Replies: 10
Views: 5055

Re: Cool Idea - Implementation?

thanks Luis, my final product looks a fair bit like yours ^^. Yeah i understood what Cameron meant and i meant to say that if i was making a lot of sprites, i'd have to do it a lot of times, not necessarily lots of times per sprite, that would be ridiculously inefficient haha. But thanks for the hel...
by MagicFlyingGoat
July 17th, 2014, 4:21 am
Forum: Everything
Topic: Cool Idea - Implementation?
Replies: 10
Views: 5055

Re: Cool Idea - Implementation?

Not a bad idea, but I don't like the idea of deleting and creating the arrays especially if I'm doing this a lot of times, moving a lot of data around like can take awhile. However I have thought of adding a pointer to the structure and making a linked list, I think that would work very well. and is...
by MagicFlyingGoat
July 17th, 2014, 12:47 am
Forum: Everything
Topic: Cool Idea - Implementation?
Replies: 10
Views: 5055

Re: Cool Idea - Implementation?

i don't think it will be very helpful, its more the concept im struggling with, not the code. but here it is anyway: (ovbiously not quite finished) #pragma once #include "D3DGraphics.h" #include <string> #include <GdiPlus.h> #pragma comment( lib,"gdiplus.lib" ) class EmbedSprite { private: struct Pi...