Search found 14 matches
- June 20th, 2012, 6:37 pm
- Forum: Everything
- Topic: Series Direction Poll [Closed]
- Replies: 27
- Views: 9407
Re: [Sticky] Series Direction Poll
In my opinion,it would be more interesting if you start on the game using c++ but break it down into several episodes with each episode introducing a new concept. The main plus point to your videos is that in each episode user can expect to learn to code a new aspect of the game eg after each episod...
- May 26th, 2012, 6:15 am
- Forum: Everything
- Topic: Questions about Loading of in game sprites
- Replies: 3
- Views: 2391
Re: Questions about Loading of in game sprites
There are three main ways to implement sprite transparency. The first is using a colorkey, wherein a certain color is chosen to represent a transparent pixel. The second is adding a separate alpha channel to the pixels (RGBA), wherein the value of the alpha channel determines how opaque its corresp...
- May 25th, 2012, 5:10 pm
- Forum: Everything
- Topic: Questions about Loading of in game sprites
- Replies: 3
- Views: 2391
Questions about Loading of in game sprites
Images often come in certain dimension (width x height ) ,so my interpretation of it is that it would come in a rectangular form.However In games we do not see any border around any of the sprites, there is no visible border. So how did it manage to make certain parts of the picture transparent and ...
- May 20th, 2012, 7:08 pm
- Forum: Everything
- Topic: Sound Playing error
- Replies: 8
- Views: 3578
Re: Sound Playing error
Yeah converting the sound file to the form required would be a fix.Thanks for the info.
I would like to know if it is possible to change the code so that the sound file work as well.This would aid in deepening my understanding of the setup of the code.Anyone knows how?
I would like to know if it is possible to change the code so that the sound file work as well.This would aid in deepening my understanding of the setup of the code.Anyone knows how?
- May 20th, 2012, 6:58 pm
- Forum: Everything
- Topic: Sound Playing error
- Replies: 8
- Views: 3578
Re: Sound Playing error
Is there a way to change the code to suit my 705kbps .wav file?
It seems abit restrictive if we can only use a certain type.
It seems abit restrictive if we can only use a certain type.
- May 20th, 2012, 6:45 pm
- Forum: Everything
- Topic: 2D Side scrolling in Chili Pooface Scrolling Demo
- Replies: 2
- Views: 2100
Re: 2D Side scrolling in Chili Pooface Scrolling Demo
Ha.Wanted to be the first to like your video! Guess i am late , I am the 6th.
- May 20th, 2012, 6:39 pm
- Forum: Everything
- Topic: Sound Playing error
- Replies: 8
- Views: 3578
Sound Playing error
http://i46.tinypic.com/29eqgit.jpg Can someone help me with this error? I am trying to add sound using the sound.h provided in the framework. Here is what i added in order to add sound.Not sure if i did it correctly or left out any important steps. The wave file that i am trying to play is 705kbps....
- May 20th, 2012, 3:20 pm
- Forum: Everything
- Topic: 2D Side scrolling in Chili Pooface Scrolling Demo
- Replies: 2
- Views: 2100
2D Side scrolling in Chili Pooface Scrolling Demo
Hi there everyone. =D Hope you are having a great day. I just want to share with everyone the great code that Chili has put up in the Poo face Scrolling demo. Here is my understanding of the code. 1) First you have to decide how big the world size is for your game for instance in the code provided. ...
- May 20th, 2012, 6:25 am
- Forum: Everything
- Topic: How do i open Sprite file of other game?
- Replies: 3
- Views: 2679
Re: How do i open Sprite file of other game?
Thanks. Chili. Really appreciate the help.
- May 19th, 2012, 8:14 pm
- Forum: Everything
- Topic: Hello Chillie
- Replies: 6
- Views: 3724
Re: Hello Chillie
Hi. It has got to do with the parameters passed to PutPixel function For instance in this line of your code, gfx.PutPixel( -5 + x, y,255,255,255); Notice that when x is 0. -5 + x evaluates to negative 5 which does not fall within 0 to 800. So It terminates with an error since there is no location on...