Search found 4 matches
- November 12th, 2013, 10:24 am
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16101
Re: TankZ - Invasion mode added (version 3.2 available)
well today i decided to try and compile the tankz game again. got it to compile and it started to play but as soon as the sound started it crashed. when i first compiled it last week i was using a screen res of 1024x768 so i decided to see if changing the screen res to see if it would make a differe...
- November 9th, 2013, 5:02 am
- Forum: Everything
- Topic: Shaders
- Replies: 1
- Views: 1456
Re: Shaders
i don't know if this will help ya but here ya go
http://www.youtube.com/watch?v=5t0oN9IQjZI
http://www.youtube.com/watch?v=5t0oN9IQjZI
- November 7th, 2013, 5:07 am
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16101
Re: TankZ - Invasion mode added (version 3.2 available)
the framework works fine it's just when i try to compile the tank game it show's that. i have compiled all of the frameworks without a problem but when i try to compile the tankz game it does that. my video card is nvidia 6150 430 it's no biggie just wanted to play tankz to thats all gives me someth...
- November 6th, 2013, 2:41 am
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16101
Re: TankZ - Invasion mode added (version 3.2 available)
I can't get it to compile on windows xp sp 3. Unhandled exception at 0x78ab0a4a in Chili DirectX Framework.exe: 0xC0000005: Access violation writing location 0x0243c000. here is where it breaks at memcpy ( &((BYTE*)backRect.pBits) [ backRect.Pitch * y ], &pSysBuffer [ SCREENWIDTH * y ], sizeof ( D3D...