Search found 4 matches

by webspyder
November 12th, 2013, 10:24 am
Forum: Everything
Topic: TankZ - Invasion mode added (version 3.2 available)
Replies: 31
Views: 16101

Re: TankZ - Invasion mode added (version 3.2 available)

well today i decided to try and compile the tankz game again. got it to compile and it started to play but as soon as the sound started it crashed. when i first compiled it last week i was using a screen res of 1024x768 so i decided to see if changing the screen res to see if it would make a differe...
by webspyder
November 9th, 2013, 5:02 am
Forum: Everything
Topic: Shaders
Replies: 1
Views: 1456

Re: Shaders

i don't know if this will help ya but here ya go
http://www.youtube.com/watch?v=5t0oN9IQjZI
by webspyder
November 7th, 2013, 5:07 am
Forum: Everything
Topic: TankZ - Invasion mode added (version 3.2 available)
Replies: 31
Views: 16101

Re: TankZ - Invasion mode added (version 3.2 available)

the framework works fine it's just when i try to compile the tank game it show's that. i have compiled all of the frameworks without a problem but when i try to compile the tankz game it does that. my video card is nvidia 6150 430 it's no biggie just wanted to play tankz to thats all gives me someth...
by webspyder
November 6th, 2013, 2:41 am
Forum: Everything
Topic: TankZ - Invasion mode added (version 3.2 available)
Replies: 31
Views: 16101

Re: TankZ - Invasion mode added (version 3.2 available)

I can't get it to compile on windows xp sp 3. Unhandled exception at 0x78ab0a4a in Chili DirectX Framework.exe: 0xC0000005: Access violation writing location 0x0243c000. here is where it breaks at memcpy ( &((BYTE*)backRect.pBits) [ backRect.Pitch * y ], &pSysBuffer [ SCREENWIDTH * y ], sizeof ( D3D...