Search found 28 matches

by catrexis
April 1st, 2015, 12:48 pm
Forum: Everything
Topic: What is that "Untitled" Video Chili uploaded today?
Replies: 9
Views: 3521

Re: What is that "Untitled" Video Chili uploaded today?

Danke eri9100, hat geholfen. =)
by catrexis
March 31st, 2015, 3:44 pm
Forum: Everything
Topic: What is that "Untitled" Video Chili uploaded today?
Replies: 9
Views: 3521

What is that "Untitled" Video Chili uploaded today?

Hiho =) Chili uploaded a new video today. It is called "Untitled" and I can't watch it, because there are problems with the music rights in Germany. Do you have the same problem? Did anyone watched it already and could tell me, what it is about? Could you, Chili, upload a new version of it without t...
by catrexis
March 18th, 2015, 3:53 pm
Forum: Everything
Topic: Use VS project's properties in another project
Replies: 4
Views: 2353

Re: Use VS project's properties in another project

Big Thanks Burak, this helps me alot! =)
by catrexis
March 16th, 2015, 7:16 am
Forum: Everything
Topic: Vote for the Next Tutorial Series
Replies: 42
Views: 18321

Re: Vote for the Next Tutorial Series

I totally agree with you albinopapa...
I think the second problem was, that chili said in his announcement-video: "I'm pretty sure most people wanna just get on with 3D"
No one likes to be predictable, so they voted all for 2D xD

But 2D is also cool =)
by catrexis
March 11th, 2015, 9:33 am
Forum: Everything
Topic: Use VS project's properties in another project
Replies: 4
Views: 2353

Use VS project's properties in another project

Hiho =) I have a problem: When you're working with DirectX, you have to link additional libraries and include pathes. And it is annoying, to do this for every project again. I know that there is a solution with project property sheets, but I don't get it to work. I found some msdn how-tos, but they ...
by catrexis
July 10th, 2014, 7:27 pm
Forum: Everything
Topic: Flickering Lines
Replies: 5
Views: 1977

Re: Flickering Lines

My Problem was my monitor... With my new one the problem is gone ;)
by catrexis
July 10th, 2014, 8:00 am
Forum: Everything
Topic: New Collision-Detection between Circle and Line
Replies: 5
Views: 2418

Re: New Collision-Detection between Circle and Line

For the first check, you don't need a normalized lineNormal... You just have to normalize it when you rebound, I noticed this morning ;)
I need the FPS window back :D
by catrexis
July 7th, 2014, 8:23 am
Forum: Everything
Topic: New Drawlines Function
Replies: 3
Views: 1771

Re: New Drawlines Function

Okay the Bresenham is also pretty cool :) maybe I should change this to a full float version without ints... then I have less conversion and I could also prcalculate something for the for-loop: void D3DGraphics::DrawLine2(Vec2 v0, Vec2 v1, D3DCOLOR c) { // Line(t) = t * m + v0; Line(0) = v0; Line(1)...
by catrexis
July 7th, 2014, 7:40 am
Forum: Everything
Topic: New Collision-Detection between Circle and Line
Replies: 5
Views: 2418

Re: New Collision-Detection between Circle and Line

Ahh yes, I started with the templated function and sometimes I forgot the Ts, you're right :D I had this first in Vec2.h and then changed it to polyClosed because it needed more and more of its variables... But at some point I simply passed the obj-Reference and now, like you said, I can put it back...
by catrexis
July 6th, 2014, 9:30 pm
Forum: Everything
Topic: New Collision-Detection between Circle and Line
Replies: 5
Views: 2418

New Collision-Detection between Circle and Line

When I watched the advanced 8 tutorial, I thought that there must be an easier way to detect a circle-line-collision. Because we computed the exact intersection points, but do not need them. All we need is the distance between line and circlecenter compared to its radius. I remembered that I had fou...