Search found 28 matches
- April 1st, 2015, 12:48 pm
- Forum: Everything
- Topic: What is that "Untitled" Video Chili uploaded today?
- Replies: 9
- Views: 3521
Re: What is that "Untitled" Video Chili uploaded today?
Danke eri9100, hat geholfen. =)
- March 31st, 2015, 3:44 pm
- Forum: Everything
- Topic: What is that "Untitled" Video Chili uploaded today?
- Replies: 9
- Views: 3521
What is that "Untitled" Video Chili uploaded today?
Hiho =) Chili uploaded a new video today. It is called "Untitled" and I can't watch it, because there are problems with the music rights in Germany. Do you have the same problem? Did anyone watched it already and could tell me, what it is about? Could you, Chili, upload a new version of it without t...
- March 18th, 2015, 3:53 pm
- Forum: Everything
- Topic: Use VS project's properties in another project
- Replies: 4
- Views: 2353
Re: Use VS project's properties in another project
Big Thanks Burak, this helps me alot! =)
- March 16th, 2015, 7:16 am
- Forum: Everything
- Topic: Vote for the Next Tutorial Series
- Replies: 42
- Views: 18321
Re: Vote for the Next Tutorial Series
I totally agree with you albinopapa...
I think the second problem was, that chili said in his announcement-video: "I'm pretty sure most people wanna just get on with 3D"
No one likes to be predictable, so they voted all for 2D xD
But 2D is also cool =)
I think the second problem was, that chili said in his announcement-video: "I'm pretty sure most people wanna just get on with 3D"
No one likes to be predictable, so they voted all for 2D xD
But 2D is also cool =)
- March 11th, 2015, 9:33 am
- Forum: Everything
- Topic: Use VS project's properties in another project
- Replies: 4
- Views: 2353
Use VS project's properties in another project
Hiho =) I have a problem: When you're working with DirectX, you have to link additional libraries and include pathes. And it is annoying, to do this for every project again. I know that there is a solution with project property sheets, but I don't get it to work. I found some msdn how-tos, but they ...
- July 10th, 2014, 7:27 pm
- Forum: Everything
- Topic: Flickering Lines
- Replies: 5
- Views: 1977
Re: Flickering Lines
My Problem was my monitor... With my new one the problem is gone
- July 10th, 2014, 8:00 am
- Forum: Everything
- Topic: New Collision-Detection between Circle and Line
- Replies: 5
- Views: 2418
Re: New Collision-Detection between Circle and Line
For the first check, you don't need a normalized lineNormal... You just have to normalize it when you rebound, I noticed this morning
I need the FPS window back
I need the FPS window back
- July 7th, 2014, 8:23 am
- Forum: Everything
- Topic: New Drawlines Function
- Replies: 3
- Views: 1771
Re: New Drawlines Function
Okay the Bresenham is also pretty cool :) maybe I should change this to a full float version without ints... then I have less conversion and I could also prcalculate something for the for-loop: void D3DGraphics::DrawLine2(Vec2 v0, Vec2 v1, D3DCOLOR c) { // Line(t) = t * m + v0; Line(0) = v0; Line(1)...
- July 7th, 2014, 7:40 am
- Forum: Everything
- Topic: New Collision-Detection between Circle and Line
- Replies: 5
- Views: 2418
Re: New Collision-Detection between Circle and Line
Ahh yes, I started with the templated function and sometimes I forgot the Ts, you're right :D I had this first in Vec2.h and then changed it to polyClosed because it needed more and more of its variables... But at some point I simply passed the obj-Reference and now, like you said, I can put it back...
- July 6th, 2014, 9:30 pm
- Forum: Everything
- Topic: New Collision-Detection between Circle and Line
- Replies: 5
- Views: 2418
New Collision-Detection between Circle and Line
When I watched the advanced 8 tutorial, I thought that there must be an easier way to detect a circle-line-collision. Because we computed the exact intersection points, but do not need them. All we need is the distance between line and circlecenter compared to its radius. I remembered that I had fou...