Search found 80 matches

by SlevinKelevra
January 15th, 2018, 9:47 pm
Forum: Everything
Topic: crickets..
Replies: 14
Views: 6530

Re: crickets..

I know. Well, so goes the chili community. Everyone uses discord and drops comments on the vids, not much left to say here. Kind of sucks though for me as I don't want to keep up with the discord chat server. I like being able to have record of conversations here on the forum as well as being able ...
by SlevinKelevra
October 27th, 2017, 3:34 pm
Forum: Everything
Topic: c++ documentation
Replies: 7
Views: 3395

Re: c++ documentation

Welcome Kai! http://www.cplusplus.com/reference/ and http://en.cppreference.com/w/ For any questions regarding coding (besides this forum :) ): https://stackoverflow.com/ Edit: Ups! I slightly misunderstood your question. But Albinopapa gave the correct answer. For everything else you can use my lin...
by SlevinKelevra
October 26th, 2017, 10:04 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Basic functionalities of the action bar are implemented (and merged into the master branch): - 2 example buildings (barracks and factory) - left-click on one of those enables the "placing" mode - in placing mode you can go over the map and search for enough space for the building (indicated by red/g...
by SlevinKelevra
October 25th, 2017, 1:40 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

- added scrolling with keys (arrow keys or "WASD") - fixed cursor animation "snapping" - fixed right-click-scrolling bug (with selected unit(s)) Working on the action bar at the moment ("action_bar" branch). It will contain a minimap and buildings/units, which can be created. This part can take some...
by SlevinKelevra
October 24th, 2017, 3:11 pm
Forum: Everything
Topic: Here is where it all comes together
Replies: 10
Views: 4743

Re: Here is where it all comes together

Yea, good luck have man! Looking forward to see first updates!
by SlevinKelevra
October 21st, 2017, 11:28 am
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Thank you for your detailed comment Chili! 1st of all, is the icon giving me the middle finger? Rude. Yea, special present for you! The biggest change that stuck out for me was the ability to scroll. Looking good man! Not sure, but the background sound didn't seem to be changing. Scrolling was one b...
by SlevinKelevra
October 16th, 2017, 10:00 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Thx Florian! Worked on scrolling the last 2 days. Now I can use maps bigger than the screen. You can scroll by moving the mouse to the border of the screen or while holding the right mouse button. Added a bigger desert map and more units to play around with. Code is merged into the master branch. Ha...
by SlevinKelevra
October 14th, 2017, 12:11 am
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

Hey guys, after an inactive week I recently started to code again. Following updates are included: - shooting effects - animated explosions (new SurfaceSequence class) - damage taken effect (using Chili's Substitution SpriteEffect) - units attack automatically enemies within radius - units fight bac...
by SlevinKelevra
October 6th, 2017, 5:07 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

I looked at the natureofcode branch, not sure exactly what it is, but it's pretty dang cool. Hehe :lol: Its pretty simple bro. There are some "vehicles" which try to follow a given path, consisting of 7 points in this case (they continue with the first after completing the full path). The current p...
by SlevinKelevra
October 3rd, 2017, 9:54 pm
Forum: Everything
Topic: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game
Replies: 27
Views: 12203

Re: JARTS - (j)ust (a)nother (r)eal (t)ime (s)trategy game

added life bars to units added Cursor class with different animations depending on possible action, e.g. attack or move command, not accessible area added shooting and explosion sound effects added rotating cannon to tanks (pointing to enemy or target tile) implemented attacking state: right click ...