Search found 17 matches

by theDevCorner
February 13th, 2017, 6:40 am
Forum: Everything
Topic: Something never before (to my knowledge) seen here
Replies: 7
Views: 2579

Something never before (to my knowledge) seen here

EDIT: I'M NOT GOOD AT SPEAKING AND I STUMBLE A LOT WHEN I TALK AS I GET NERVOUS EASILY. Bear with it, even if I make absolutely no sense when I speak. If something wasn't clear, please leave a comment asking what I meant, I'd be happy to clarify. Greetings! I've currently spent the last week or so i...
by theDevCorner
February 8th, 2017, 1:12 am
Forum: Everything
Topic: Vacation Advice for Paris/Venice/Rome
Replies: 9
Views: 3838

Re: Vacation Advice for Paris/Venice/Rome

I'm fluent in French, so here's some common expressions you might want to know (French on the left, a phonetic pronunciation in parenthesis) : 1) Ou sont les toiletts? (oooo son lay twa-let?) = where are the bathrooms? 2) Parlez-vous anglais? (par-lay vooz anglay?) = Do you speak english? (most of t...
by theDevCorner
January 3rd, 2017, 6:06 am
Forum: Everything
Topic: Data Caching and Code Optimizations
Replies: 11
Views: 4082

Data Caching and Code Optimizations

So lately I've been reading a little about code optimization in hopes of applying it to an RPG that I've been working on. I've come across the word "cache" a lot, and I've done quite a bit of research. For those of you who don't know what the cache is, it's essentially a small memory unit that store...
by theDevCorner
November 27th, 2016, 2:51 am
Forum: Everything
Topic: A Suggestion For The Snake Game Tutorial
Replies: 2
Views: 1376

Re: A Suggestion For The Snake Game Tutorial

Thanks for the feedback chili! I didn't think it would be of any use to you in the tutorial, but I figured that I'd post it anyways. Either way, I hope that some members can get some use out of the code. Implementing it from scratch certainly gave me a new found appreciation for container classes!
by theDevCorner
November 27th, 2016, 1:51 am
Forum: Everything
Topic: A Suggestion For The Snake Game Tutorial
Replies: 2
Views: 1376

A Suggestion For The Snake Game Tutorial

Hey guys, I've been a member for a couple of years, but I'm not super active on the forum and I'm looking to change that. I watched the Snake Game tutorial and I noticed that when Chili was talking about how to store the segments of the snake that he uses an array, but I felt that it could have been...
by theDevCorner
February 22nd, 2016, 1:28 am
Forum: Everything
Topic: SSE Fucks Me In The Butt
Replies: 19
Views: 5390

Re: SSE Fucks Me In The Butt

Woah, that's a lot of optimization stuff that I hadn't considered. My philosophy has been to write the code for it's primary function, and then I'll go back and give it a speed-up wherever possible. Otherwise I'd never get anywhere in the engine, so when I planned out the engine I had to give myself...
by theDevCorner
February 21st, 2016, 4:55 am
Forum: Everything
Topic: SSE Fucks Me In The Butt
Replies: 19
Views: 5390

Re: SSE Fucks Me In The Butt

albinopapa I appreciate all the effort you went to in order to fix some of my misunderstandings and to supply me with a mountain of code to try and work through. I have not yet been able to implement it correctly into my engine, but I will be working on it the next couple of days, so hopefully I'll ...
by theDevCorner
February 20th, 2016, 6:19 am
Forum: Everything
Topic: SSE Fucks Me In The Butt
Replies: 19
Views: 5390

Re: SSE Fucks Me In The Butt

Aaah the good old "when you're older" speech! I've been fiddling with some things in the code, and the first thing I noticed is that the solution is almost certainly more complex than I thought it would be. The first thing I tried is to change the float arrays into integer arrays, but it would seem ...
by theDevCorner
February 20th, 2016, 4:39 am
Forum: Everything
Topic: SSE Fucks Me In The Butt
Replies: 19
Views: 5390

SSE Fucks Me In The Butt

I think the title of the post says it all. After experimenting with some SSE to try to optimize my alpha blending model that I'm using for my own custom engine (it's got 2D lighting capabilities, but it only runs at about 6FPS with only 4 lights, so it's not very optimized, but it's something I'm lo...
by theDevCorner
February 16th, 2015, 4:55 am
Forum: Everything
Topic: Restarting a game
Replies: 8
Views: 3304

Re: Restarting a game

To elaborate on Pindrought's answer, because he is correct, you should never touch the BeginFrame/ComposeFrame/EndFrame functions other than in the go method. This is because those control the rendering. It does you no good to call those as they are called each time the frame is rendered in an endle...