Hi guys,
How can I apply a glow/blur effect on a texture in DX9?
Search found 27 matches
- March 9th, 2015, 4:45 pm
- Forum: Everything
- Topic: Glow/blur effect
- Replies: 3
- Views: 2114
- February 22nd, 2015, 1:24 am
- Forum: Everything
- Topic: Game editor using Dynamic Link Libraries?
- Replies: 6
- Views: 2584
Re: Game editor using Dynamic Link Libraries?
I know I'm carrying things too far for a program like this but I like to experiment with new things... If I'm unable to rearrange the code then I'll go with that option.
Thanks!
Thanks!
- February 21st, 2015, 11:18 pm
- Forum: Everything
- Topic: Game editor using Dynamic Link Libraries?
- Replies: 6
- Views: 2584
Re: Game editor using Dynamic Link Libraries?
Hmm I guess I might be overcomplicating things a bit...
At the time I posted the question I didn't really know how this whole DLL stuff works. As far as I see, it would be enough if I just simply rearrange common code into DLLs and use it both in the editor and the game engine. Am I correct?
At the time I posted the question I didn't really know how this whole DLL stuff works. As far as I see, it would be enough if I just simply rearrange common code into DLLs and use it both in the editor and the game engine. Am I correct?
- February 21st, 2015, 6:49 pm
- Forum: Everything
- Topic: Game editor using Dynamic Link Libraries?
- Replies: 6
- Views: 2584
Game editor using Dynamic Link Libraries?
Hey guys, After lots of coding I realised that I might be needing a game editor later. A this point I have two ideas how I could solve the problem: 1. When I'm finished with the engine part of the game code ( meaning only the game engine without any game content ) I would take the whole project, cop...
- December 19th, 2013, 12:50 pm
- Forum: Everything
- Topic: Foreign character support
- Replies: 2
- Views: 1570
Re: Foreign character support
Ok, I finally found a way that works
include the following header:
and set the locale according to your country like this:
include the following header:
Code: Select all
#include <locale>
Code: Select all
std::locale loc("HUN"); //for hungarian
- December 19th, 2013, 11:42 am
- Forum: Everything
- Topic: Foreign character support
- Replies: 2
- Views: 1570
Foreign character support
Hi everyone! I'm having some trouble with foreign characters in my program. The problem is that I have no idea how to handle them. If I try to input them, the string will contain some weird characters instead (and the console window only shows garbage). I would like to be able to input Hungarian cha...
- November 5th, 2013, 5:39 pm
- Forum: Everything
- Topic: Shaders
- Replies: 1
- Views: 1457
Shaders
Hi, does somebody know good tutorial about shaders? I would like to set up a 2D engine which uses shaders but haven't found good tutorials yet. Any help would be appreciated
- October 6th, 2013, 9:35 pm
- Forum: Everything
- Topic: do arrays need constant size? [SOLVED]
- Replies: 31
- Views: 10324
Re: do arrays need constant size?
I personally don't really like "new" as I am keen on leaving memory leaks ( and lazy to find them :) ). I would go for vectors. It has a bunch of useful functions, too (push_back, pop_back, resize, size, ...). To declare a vector: #include <vector> std::vector< DATATYPE > NAME(SIZE); Note that SIZE ...
- October 6th, 2013, 9:05 pm
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16134
Re: TankZ - my first "big" game project (version 2.5 availab
This looks pretty nice! If I were you, I would add some features like the ability to upgrade your tank (or just certain parts of it). Create a few levels of possible upgrading, making each upgrade harder to get. Create a few maps, each one being a greater challenge for the player... Just to make the...
- October 6th, 2013, 12:38 pm
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 16134
Re: TankZ - my first "big" game project
good job!